Освойте Unreal Engine 5.6 и поднимите свои визуализации на невероятный уровень [Denis Gandra]

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23 Янв 2020
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A complete and 100% updated course for 3D artists and architects who want to create ultra-realistic, interactive, real-time scenes with Unreal Engine.
Compatible with leading industry software:

  • Autodesk 3ds Max
  • Cinema 4D
  • Autodesk Revit
Who is the course for:
  • Beggining
  • Architects
  • Engineers
  • 3D Freelancer
  • 3D artists
Here’s why this course is the most complete and up-to-date for mastering Unreal Engine 5.6 in the architecture market:
  • With over 60 hours of content, you’ll learn dynamically, practically, and in detail, blending theory and technique to transform how you work.
  • And the best part: even if you’ve never opened Unreal before, we start from absolute zero — from installation and initial configuration to the most advanced techniques with version 5.6.
What will you learn in the new Unreal Engine 5.6 for Archviz course:
  • Introduction
    • Let’s get started! This is exactly where we kick off. In this stage you’ll learn where to download, how to install the software, which plugins we’ll use, configuration… Plus, you’ll understand how to create a project in Unreal, import projects from 3ds Max, Revit, SketchUp, explore its interface, navigation commands, file structure, and much more!!!
  • Lighting
    • “Light is the way!” It’s crucial to master the art of creating, configuring, and adjusting lighting properly in our 3D scenes. Adjust natural light, artificial light, bounces… You’ll learn to master Lumen, which is revolutionising how we do 3D for architecture — delivering incredible, realistic, real-time results without rendering!
  • Materials
    • Discover the secret to realistic rendering in Unreal! Learn to represent real-life textures in real-time without rendering, with incredibly realistic results. Master creating materials from scratch.
  • Internal and External Scene
    • You’ll learn to light and configure a scene that includes both the external environment with natural light and internal with artificial lights — all in one project.
  • Animations
    • Here, you’ll master full real-time animations, using the powerful Movie Render Graph — camera movements, transitions, animated elements, dynamic lighting, all with cinematic quality.
  • Optimization
    • Discover how to optimise your scenes for maximum performance — with techniques like LODs, Nanite, PCG, and optimised textures.
  • Virtual Tour
    • Create immersive, interactive virtual tours where clients can control lighting, change furniture and finishes — all in real time!
  • 100% Updated for version 5.6 and beyond
    • Get access to everything new in Unreal Engine:
      • Mega Lights
      • United Sophisticated
      • Enhanced Patrick
      • Renovated Interface
Program:
  • 01 - Welcome
  • 02 - File Preparation
  • 03 - Unreal / File Import (Download)
  • 04 - First Steps to Becoming the Master of Realism
  • 05 - Miscellaneous
  • 06 - Import and Distribution
  • 07 - Truly Realistic Materials
  • 8 - File Migration / Library / Packs
  • 9 - Optimization
  • 10 - Artificial Lights (The Magic of Atmosphere)
  • 11 - The Importance of Levels
  • 12 - Realistic Vegetation
  • 13 - Photography Concepts / Amazing Cameras
  • 14 - Professional Animation
  • 15 - Raytracing
  • 16 - Blueprints - The Magic of Interactivity
  • 17 - Project Optimization (Run on Any Machine)
  • 18 - Artificial Intelligence
  • 19 - Bonus
Спойлер: Detail
  • 01 - Welcome
    • Welcome
    • Member Area
  • 02 - File Preparation
    • Unit Setup / Pivot
    • Quick Export / Data Smith
    • Controlled Export – Intro
    • Controlled Export – Layer and Mapping
    • Controlled Export – Pivot
    • FBX Export
  • 03 - Unreal / File Import (Download)
    • Download/Installation Unreal
    • Unreal Interface
    • Setting up Unreal / Ray Tracing
  • 04 - First Steps to Becoming the Master of Realism
    • Viewport Quality Adjustments
    • Importing Your Project from Any Software (Datasmith)
    • Scene Actors and Organization
    • Sun Light Actors
    • HDRI Backdrop Actors
    • Sky Light Actors
    • Artificial and Directional Lights
    • Post Process
  • 05 - Miscellaneous
    • Introduction to SketchUp for Unreal
    • Exporting from SketchUp Part 1
    • Exporting from SketchUp Part 2
    • Module Conclusion
  • 06 - Import and Distribution
    • Welcome
    • Scene Distribution
    • Modeling Tools – Overview
    • Modeling Tools – Pivot
    • Modeling Tools – Mesh Adjustments
    • Modeling Tools – UVW Mapping
    • Modeling Tools – ID Materials
    • Module Conclusion / Best Practices
  • 07 - Truly Realistic Materials
    • Materials – Introduction
    • Overview and Base Color
    • Reflections, Roughness, Specular
    • Applying Textures
    • Brightness, Contrast, Saturation
    • Realistic Glass
    • Material with Mask
    • UV Controls
    • Normal/Bump – Channels
    • Matrix Material (works for almost everything)
    • Groups
    • Realistic Fabric
    • Realistic Walls
    • Miscellaneous
    • Closing
  • 8 - File Migration / Library / Packs
    • Introduction
    • Organization
    • Migrate Part 1
    • Migrate Part 2
    • Packs and Resources
    • Workflow – Part 1
    • Workflow – Part 2
    • Quixel Bridge / FAB
    • Workflow – Part 3
    • Module Conclusion
  • 9 - Optimization
    • Introduction
    • Rectangular Lights (When to Use)
    • Spot Lights
    • IES
    • Conclusion
  • 10 - Artificial Lights (The Magic of Atmosphere)
    • Post Process – Concepts
    • Post Process – Color Grading
    • Maximum Quality with Lumen – Part 1
    • Maximum Quality with Lumen – Part 2
  • 11 - The Importance of Levels
    • Levels, Layers, and Organization
  • 12 - Realistic Vegetation
    • Foliage Part 1 – Realistic Grass
    • Foliage Part 2 – Realistic Bushes
    • Foliage Part 3 – Realistic Trees
    • Putting All Course Concepts into Practice
    • Module Conclusion (Final File)
  • 13 - Photography Concepts / Amazing Cameras
    • Cameras
    • Settings and Photography
    • Creating Amazing Cameras
    • Render Max Quality – Method 1 + CMD
    • Render – Method 2 (MRQ)
  • 14 - Professional Animation
    • Introduction
    • Sequence – Concepts and Animation
    • Sequence – Animation and Rendering
    • Sequence – Animation of Objects and Lights
    • Animation – High Quality Animation Render with Lumen
  • 15 - Raytracing
    • Ray Tracing – Introduction
    • Lumen + Ray Tracing
    • Path Tracer + MRQ
    • Module Conclusion
  • 16 - Blueprints - The Magic of Interactivity
    • Module Presentation
    • Introduction
    • Navigation and Collision
    • First Person
    • Inputs
    • Simple Door
    • Sliding Door
    • Curtain Animation
    • Interactive First Person
    • Interactive TV
    • Turn Lights On and Off
    • Water Falling from the Faucet
    • Change Wall Colors
    • Change Furniture (Home Makeover)
    • User Interface
    • Crosshair
    • Project Main Menu
    • Side Menu
    • Animating Buttons
    • Loading Screen
    • Button Functions
    • Pause
    • Change Scene Lighting
  • 17 - Project Optimization (Run on Any Machine)
    • Welcome
    • Introduction
    • Optimization – Geometry
    • Optimization – Textures
    • Optimization – Lights
    • Optimization – Screen Percentage
    • Optimization – Conclusion
  • 18 - Artificial Intelligence
    • AI – Introduction
    • AI – ChatGPT for Architects/Artists
    • AI – Conceptual Images, Render and Screenshots
    • AI – Creating Textures, Maps and Artworks
    • AI – File Download
    • AI – Magnific AI Perfect Upscale
    • AI – Magnific AI Perfect Images
    • AI – Image Manipulation 1
    • AI – Image Manipulation 2
    • AI – Image Manipulation 3
    • AI – Adding People and Details
    • AI – Adding People, Dogs and Details 1
    • AI – Adding People, Dogs and Details 2
  • 19 - Bonus
    • Product Studio
    • Piano House
    • R2 House Completed

Don’t miss the chance to become indispensable in the 3D Archviz market:
  • Over 60 hours of recorded lessons
  • Complementary materials
  • Exclusive bonuses